Alice never dreamed of a world like this. The numbers tell one part of the story. Some 80 percent of the world’s people have gained mobile access in less than two decades. Smartphones already account for almost 40 percent of global mobile-phone sales, and they are increasing fast. This year, mobile access will overtake fixed-line access as the world’s primary way of going online; four out of five broadband connections will be mobile by 2015. For a large and growing share of users around the world, the Internet will be an entirely mobile experience.
This isn’t your father’s Internet, however—or even your older brother’s or sister’s. The mobile experience is a whole new universe of connectivity that’s local (it’s always where you are), personal (tailored to your needs and preferences), social (all your friends are there as well)—and it’s always on. That four- (or seven- or ten-) inch screen is much more than a digital image: it’s a real-life window into an entire world that’s open 24/7/365, just waiting for its owner to climb through. Continuous access to information, communication, friends, and entertainment—among myriad other things—turns out to be as addictive as any opiate. Just like Alice peering into the world beyond the looking glass, everyone wants to check it out—continually.
Numerous factors are converging to give mobile the capabilities, scale, and reach achieved by few other technological advances. These include devices with computing power and memory that come close to rivaling desktop PCs; increasingly ubiquitous network coverage characterized by high-speed data connections and low network latency; ever-improving battery technology; the ability to apply “context”—location and social networks—to generate value; the proliferation of sensors in devices—for example, multiple cameras, GPS, and motion and temperature sensors; and all manner of wireless connectivity, including Wi-Fi, LTE, Bluetooth, and near field communications. That’s not to mention smartphone and tablet functionality akin to that of a Swiss army knife, and vibrant application-development ecosystems with large and growing user bases. In addition, “machine to machine” communications, including smart metering applications, the connected car, and the connected digital home, are being aggressively pursued by many of the world’s leading companies.
Combine these factors with two demographic realities, and the full scope of mobile’s impact begins to emerge. One demographic shift is the advent of a big new generation of consumers into the economies of the developed world: the 16- to 34-year-old Millennials, who outnumber the baby boomers and have a far greater degree of technical sophistication, appetite for consumption, and desire to be connected. Their primary experience with the Internet is mobile. The other demographic fact is that the vast majority of the world’s population lives in developing markets where the Internet is just taking hold and where the Internet experience is mostly mobile. As the next billion consumers come online, it will be through the screen of an Internet-enabled smartphone or feature phone.
The realization of this scale and reach is beginning to drive new waves of innovation in companies and economies around the world. There’s big money at stake. The aggregate
All kinds of companies are participating—for example, mobile operators (seeking new sources of revenue as others plateau or decline), software developers (trying to create wealth through new applications and business models), and data and analytics companies (wanting to monetize data in new ways). The “mobile first” rallying cry has already become part of the corporate lexicon at tech giants as diverse as Google, Facebook, and IBM. It is no less relevant for those in other sectors of the economy or society. Players in traditional industries are also beginning to differentiate themselves by innovating and competing in the new mobile world. (See the sidebars on mobile’s impact in media, retail, education, and health care.)
Media Go Mobile
Japan got the mobile-media ball rolling with the first camera phone and mobile novel more than a decade ago. Streaming video followed soon after. Mobile devices are natural enablers of media consumption, and consumption has exploded since the introduction of the smartphone, starting with music, games, and user-generated content, and now extending across virtually all media categories.
Users derive enormous value from user-generated content and social media, which are available only online, of course, and increasingly accessed through mobile devices. Nearly two-thirds of Facebook’s one billion members regularly use Facebook on their mobile phones, and more than 60 percent of Twitter users are tracking tweets (as well as tweeting) on mobile devices. ComScore reports that the average number of Instagram’s daily mobile visitors jumped from 886,000 to 7.3 million between March and August 2012. There are more than 300 million microbloggers in China.
Games have become an online phenomenon—and not just for youngsters. In the U.S. alone, there are 100 million mobile gamers (almost a third of the population), and people spend almost eight hours a month on average playing games on their mobile phones. As the CEO of King.com, the company behind the current top game on Facebook—Candy Crush Saga—told Forbes.com, “As smartphones get better and more consumers are opting to use their mobiles and tablets to access games, their expectation is access anywhere.” A 2012 survey by game developer PopCap found that 44 percent of adults in the U.S. and the U.K. played at least one mobile game in the previous month—an increase of 29 percent over 2011.
Smartphones é o terceiro dispositivo mais popular para ouvir música. As vendas de música gravada aumentaram em 2012 pela primeira vez desde 1999, impulsionadas em grande parte por downloads, que compreendem cerca de 70 % das receitas. Aproximadamente metade dos leitores do New York Times, o Wall Street Journal, e USA Today || Outras categorias de mídia também estão enfrentando a migração móvel - e nem sempre em detrimento dos jogadores em exercício. A Amazon relata que os e-books agora são uma categoria de bilhões de dólares em todo o mundo para a empresa. Nos EUA, a Nielsen relata que os espectadores conectados a dispositivos móveis gastam mais, consomem mais conteúdo e estão mais ativamente envolvidos no processo de cinema. Os espectadores do proprietário de tablets gastam 35 % mais em entretenimento mensalmente do que o consumidor médio dos EUA. (Veja a exposição abaixo.) read these newspapers online or on a mobile device, according to the Pew Research Center. Other media categories are experiencing the mobile migration as well—and not always to the detriment of incumbent players. Amazon reports that eBooks are now a billion-dollar category worldwide for the company. In the U.S., Nielsen reports that mobile-connected moviegoers spend more, consume more content, and are more actively engaged in the moviegoing process. Tablet-owning moviegoers spend 35 percent more on entertainment monthly than the average U.S. consumer.
Recent BCG research found that the perceived value of online media increases with rising device ownership, jumping 41 percent when people start using a second connected device, which is often their first mobile device. (See the exhibit below.)
Argumentamos recentemente que, apesar da interrupção manifesta, a indústria da mídia parece preparada para entrar em outra idade de ouro. (Ver Siga o excedente: como os consumidores dos EUA valorizam a mídia on -line, BCG Focus, fevereiro de 2013.) Este, como seus antecessores, está sendo liderado por novas tecnologias e novas possibilidades que assumem com entusiasmo. O celular já é uma força motriz por trás dessa transição. A maioria das empresas ainda não possui todos os recursos necessários para envolver clientes e funcionários. O primeiro passo é avaliar sua prontidão, colocando seus negócios por meio de uma verificação de saúde móvel, incluindo uma visão de sua capacidade de competir nos diversos ecossistemas móveis que se enraizam em diferentes economias. O sucesso provavelmente seguirá um caminho muito diferente no Japão ou na China do que nos Estados Unidos. Quase certamente será na Índia ou na África.
As Alice discovered when she stepped through the looking glass, the world behind the digital screen is different. Most companies do not yet have all the capabilities they need to engage customers and employees. The first step is to assess their readiness by putting their businesses through a mobile health check, including a view of their ability to compete in the diverse mobile ecosystems taking root in different economies. Success will likely follow a very different path in Japan or China than in the United States. It almost certainly will in India or Africa.
Este relatório explora o desenvolvimento móvel em várias regiões e setores econômicos. Argumentamos que, embora nenhum de nós possa dizer com especificidade em que o celular está indo, o efeito agregado - technológico, social e econômico - é tal que empresas e governos não têm opção a não ser adotá -lo. Oferecemos algumas reflexões sobre como fazer isso.